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UPTIME: 5 d 13 h 6 m
CURRENT ONLINE: 8 players



Recent News:

'c resurrect Necromium' 04/09/11 - Jaguar

Hey there party people,

Remember Necromium? That game that so many of you used to play? Well, if you're anything like a good-sized handful of other such players, now may be a good time to come and check it out again!

I'm terrible about updating this front page, but that by no means should be taken to mean that the game has been stagnant! To the contrary, since our last front-page post, hundreds of code changes, tweaks, new features, updates, fixes, and more have gone in on a steady basis. Much has changed in our fair world, and most of it designed to improve the fun and usability and ease of enjoyment of the game. More EQ running, easier leveling, fewer punitive penalties, more tweaks, less "oldstat can't be beat", and more!

So come by and check us out, and if you're a new player, come see what you've been missing!

-J

( PS: For a more thorough list of changes, take a peek at http://www.necromium.com/forums/viewtopic.php?t=7468 )




Code changes... oh my! 11/12/09 - Jaguar

Hey look... fresh code!

I've finally got all the kinks worked out, and new code can be written again, and as a result, we've had a chunk of new changes already, just on day one of this brave new world...

- Fixed some bugs with items that gave you heighten senses (didn't work at all)... now they should
- Fixed some bugs with being able to mute mobs by kicking them (right in the face!)
- Added a CP Bank! For all the avatars who had been capped at 100k CPs, they can now go and gain up to 10k more CPs in a sort of piggy-bank, that they can't use for themselves, but can trade with other players (for gear, gold, etc.) or send to IMMs in exchange for certain prizes and special items!
- Brought the sea serpent back in the game... let's see if she crashes us again!
- Separated "clanwhere" and "shipwhere" -- less clutter, yay!
- Made it so that backstab can now, in some cases, attempt three stabs, not just ALWAYS a max of two
- Added item seller's name to the Trade Ring, on item detail pages
- Moved the Goblin Caves (hobs!) back to the Necromium continent... harkening back to 1997! How it oughta be, back in its rightful home...

More to come, hopefully! Stay tuned, and keep logging in!

-J




Necromium Wiki 12/01/07 - Flood

http://www.necrowiki.com or http://www.necromiumwiki.com will now take you to the new Necromium Wiki.

We hope that this will gradually become a source of information for players both new and old. Right now the page is setup with some basic ideas for what could go on there, but of course with a wiki any player with a great idea can edit it to add something new.

You guys can write guide for new players, make a wiki page for your noble house and clans, list off what you like and dislike about a specific path, make a clickable map of a continent (click the location of yeranda and go to a page telling about the zone?), etc. We can probably add links to the necromium.com help files, since those already exist online, which would help the wiki be a new primary source of all interesting necro information.

Anyone can view wiki pages, but in order to make edits you must be approved by me. The process for this is very simple, and is really only intended to prevent possible future spam:

-Make an account with the name of your in-game mortal
-Log into the game with that player and send me a mudmail telling me that you made a wiki account
-I will approve you and you can start making edits




New Zones 11/27/07 - Flood

A new zone went in today: The Worldwide Astronomical Society

That means between October and November, we have added 3 new zones and re-vamped one other old one (Ancient Pyramid).

In general our new zones are geared towards combining experience zones with 1-3 man EQ runs. One of the new zones, the Necromium Woodlands, is primarily for low-mid level people to exp and get some items. The other two are for higher levels.




Trade Ring Changes 11/01/07 - Flood

Bidding has been removed. It's just purchase (was "buyout") or nothing. Why? Two reasons. First, if you have a bid system, you need a custom expiration system. This means that while browsing items, you need to display 3 pieces of information: the current bid price, the current buyout price, and the expiration. We removed bids, and made the expiration on all items a constant (30 days, more than the 5 days it was). So, less information required to be shown, and no bid system where you may win and you may not and you may not be online when the auction is ending, making it so you can't be assured of winning. Also, people need to come up with reasonable prices for their gear.

The "Browse" screen will now show you 20 items per page instead of 4. This is because each item only takes up 1 line, not 4. Each line shows you 3 pieces of information. The item #, the item name, and the price.

Coloration has been updated. Item name bright yellow, item price bright white. Easier to see, easier to discern the information you want.

Item stats have been removed from the browse page. This was tons of clutter, threw way too many numbers at you, and was information you either didn't care about or could get easily by hitting that item's number.

Selling has become a lot easier, as all you have to do is pick an item, pick a price, and hit sell.

Cursed items are sellable now, but !rent ones are not.

Selling items costs half as much as it did previously as well -- so now it's a reduced cost and 6x the amount of time in there, so it costs 1/12th the amount it did before to keep an item in there 30 days, and 1/6th the # of times having to put it in there.







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