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Vote for Our Mud on TMC!

UPTIME: 25 d 22 h 23 m
CURRENT ONLINE: 2 players



Recent News:

Climate change wha? 06/22/15 - Seosaimhin

Stay in, stay cool! Starting a new character in a new game can be daunting. We have friendly players, a helpful tutorial and a "mud school" to teach you the basics (along with free levels!) ample experience areas, special areas for lower-level players to get the feel of the game without competing with more advanced players, and so much more, making the effort really pay off in Necromium.

Virtually unlimited character personalization (264 character path options, along with an extremely personalizable training system) with an almost overwhelmingly customizable display, combat information, and prompts make you feel at home right away with your info delivered the way you want it.

With nearly 32 thousand rooms, 5500 unique monsters, and 7500 objects spread across over 50 massive zones on five continents (separated by large oceans, home to seafaring travelers and ocean combat!), the world of Necromium is a giant and immersive one, boasting an extensive and detailed set of overhead maps with multiple display configurations to suit your personal preference. Colorful and functional, our maps are a point of pride worth exploring.

Clans and Houses offer a social and organizational aspect to this player friendly environment. Active Immortals and compulsive builders enable new zones to open regularly. We have a historically active player base (the game just turned 19 years old!) that allows new players individual interaction over multiple configurable channels as well as private message and in-game mailing of messages and items. This is not an RP game and we host a variety of diverse personalities across our active base.

Player-organized runs for equipment in the highest-level raid zones, as well as other groups set up for mass experience gain are commonplace. Focused group cooperation in these zones (which can take up to 9 people working together to down the hardest of end bosses) allows groups to access the very best in equipment in the game. A coded group dicing system maintains transparency in splitting treasures and equipment. To ensure the small player base can support the larger, more difficult areas, limited multi-play can be an option if it meets the criteria (known as "droning").

In the end, there's an unlimited number of ways to play and experience Necromium, and there's a reason some players have been coming back for so long their characters are old enough to vote!

Come be cool with us at Necromium, where death is a way of life!





Welcome! 10/02/13 - Vakana

Fun in the sun, hot weather, playing at the beach?! Pfffft. How about slaying monsters, finding rare equipment, stacking gold, and watching your back in chaotic player killing zones?

Welcome to Necromium, where death is a way of life. We are a heavily modified circle mud with 4 base classes, thief, cleric, warrior, and mage. Each class plays an important role when you take on equipment zones that can take from 20 minutes to 2 hours to complete. Hoping that rare drop appears and it maxtweaks.

Not everyone in Necromium walks around with the same exact gear, because gear 'tweaks' in Necromium, it has a chance to go up or down in stats, making that unique piece of equipment have the potential to be the best compared to other 'normal' equipment. This lets you have more variety and control over what you choose to wear, as long as you can get it to tweak right!

Our PK is lacking right now, because we aren't afraid of YOU yet. The game is very pk-able with immortal ran quests available, chaotic player killing where you can steal up to 3 pieces of your victim's equipment, and regular player killing where you just suffer a loss of life. There are plenty of regular non-PK zones where you can safely explore also.

You can't touch our maps, either.. We also have an enormous selection of varied zones (30,000+ rooms - 130+ original zones) spanning over 5 continents with ocean travel and combat, from many different creative builders that has been brought to life over 16 years. Come check us out, you may get addicted, or you may get stabbed in the face.

We are a community of new and old players that stays around 8-17 online right now but the game needs more explorers, our PK scene is not very active (people are just casually strolling around in chaotic zones, killll them!) but the general socializing and running equipment happens very often, come stir up some action! We are all friendly and are always eager to help answer all questions and help you get going. There are legit active builders and a coder that is constantly improving the game and listening to your opinions.

-Vakana





A roundup of some recent updates 11/03/12 - Jaguar

I realized that some people don't log into the game, but do still check the forums, so for those people... if you're curious what's happening with Necromium lately, here are some updates!

* Alliances between Noble Houses are limited to pairs - no more 3- or 4-house "super-alliances"
* House Arturon ( House 8 ) is no longer in the game
* Andalusian Mines got a revamp
* The Monastery of Devenon got a revamp
* Lord Felis' Jungle Kingdom got a revamp
* New zone: The Ruins of Rl'yeh
* "Newbie" EQ (Varanno, Maudslay, etc.) made !33 - including existing items in the game
* Varnia, Volcano, and Iridium Castle received some updates
* Crimdrac's Castle, Xanhador, and Hulion Village received some updates
* Dungeons of Numkrad updated to have EQ for all classes
* New zone: Temple of the Black Rose
* Necromium City now has a CP Shop, to purchase special items

-J




Changes 10/06/12 - Jaguar

While changes can come in fits and spurts here on Necromium, we've tried to keep the flow up in the last couple of years. A feature that not many people are aware of is that the in-game CHANGES list is available here on the web... and it goes much further back than the 19 changes shown in-game. You can find it on the left sidebar under "Recent Changes", or just click: Recent Changes.

Also, while we haven't publicized it much, there is a web-playable version of Necromium - no zMud or other client needed! It can also be found to the left under "Play Now", or by clicking Play Now!

Finally, Necromium does have a SMALL social presence, existing on Facebook at facebook.com/Necromium

Hope you stop on by again!

-J




'c resurrect Necromium' 04/09/11 - Jaguar

Hey there party people,

Remember Necromium? That game that so many of you used to play? Well, if you're anything like a good-sized handful of other such players, now may be a good time to come and check it out again!

I'm terrible about updating this front page, but that by no means should be taken to mean that the game has been stagnant! To the contrary, since our last front-page post, hundreds of code changes, tweaks, new features, updates, fixes, and more have gone in on a steady basis. Much has changed in our fair world, and most of it designed to improve the fun and usability and ease of enjoyment of the game. More EQ running, easier leveling, fewer punitive penalties, more tweaks, less "oldstat can't be beat", and more!

So come by and check us out, and if you're a new player, come see what you've been missing!

-J

( PS: For a more thorough list of changes, take a peek at http://www.necromium.com/forums/viewtopic.php?t=7468 )







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