|
|
UPTIME:
3 d 13 h 42 m
CURRENT ONLINE:
0 players
|
|
|
|
|
|
|
|
|
|
RESOURCES > NEW PLAYERS > NEW PLAYERS GUIDE
5. Multiclassing
5.1 Once you reach level 33, you have reached the maximum development
potential for your current class. You can continue accumulating CPs, but
you will never gain another level. If you multiclass, you can then
accumulate XP and CPs again in your multiclass. You can multiclass up to
three times, after which you will reach avatarhood. After gaining 33
levels as an avatar, you will have a total of 165 levels in you!
5.2 When you multiclass, you retain all the skills of your previous class,
subject only to meeting the level requirement for such skill in your new
class. Thus, a skill which you could only use when you were level 10 in
your old class will only be accessible to you when you get enough XP to
reach level 10 in your new class.
5.3 To multiclass, you need to be level 33. By the time of multiclassing,
you also need to have found and killed a mobile called "A Mysterious
Figure" - more commonly referred to in the game as "tokenboy". This is
because he has a token which when looted enables you to multiclass at
designated non-player characters. Find the relevant non-player character,
with the token in your inventory, and type "multi" to multiclass.
5.4 The following subclasses are available for multiclassing:-
Warriors
MERCENARY - a warrior who was previously a thief
Mercenaries have a counter attack skill.
RANGER - a warrior who was previously a mage
Rangers have a powerful survey skill and can cover their tracks.
PALADIN - a warrior who was previously a cleric
Paladins lose critical hit ability, but gain a layhands ability that
can heal, purify, and even resurrect.
Thieves
ASSASSIN - a thief who was previously a warrior
Assassins have a powerful assassinate attack which causes tremendous
damage. They can also paralyze on a successful backstab attack.
ROGUE - a thief who was previously a cleric
Rogues can poison their weapons and pinpoint the location of enemies.
BARD - a thief who was previously a mage
Bards have access to a wide range of bardic songs which create many
quasi-magical effects.
Mages
WARLOCK - a mage who was previously a warrior
Warlocks can summon powerful demons to their aid.
ILLUSIONIST - a mage who was previously a cleric
Illusionists can cast mirror image spells and can blink to unblocked
locations.
NECROMANCER - a mage who was previously a
Necromancers can animate corpses. Similar to shamen, they harvest
souls for use in certain unique spells.
Clerics
MONK - a cleric who was previously a warrior
Monks are the masters of barehanded combat, can meditate to regenerate
hit points, mana and moves, and have access to a mental combat-enhancing
spell.
SHAMAN - a cleric who was previously a thief
Shamen harness the powers of death. Like necromancers, they can use
harvested souls to use in their spellcasting.
DRUID - a cleric who was previously a mage
Druids have a few unique spells and do not need to eat or drink.
In the game, type "help (subclass)" for more information on the above
subclasses.
5.5 To appreciate the multiclassing system fully, you need to understand
these basic concepts:-
(a) you will always have a CURRENT class. Your CURRENT class is
always warrior, thief, mage or cleric. Thus, for example, mercenaries,
paladins and rangers are all warriors and gain hit points using the same
progression as warriors. Their attack and defence probabilities also use
the warrior progressions. In the same way, monks, shamen and druids are
all clerics and will use cleric progressions in all respects;
(b) you MULTICLASS into a SUBCLASS of warrior, thief, mage or cleric.
Thus, if you were originally a warrior, and you wanted your multiclass to
be a mage subclass, then your multiclass would be warlock. A cleric
wanting to be a warrior would multiclass into a paladin, and so on;
(c) you can never MULTICLASS into a SUBCLASS which you already have.
In other words, if one of your previous CURRENT classes was warrior, you
can never MULTICLASS into a warrior SUBCLASS; and
(d) your last possible class, or your avatar class, is always your
first CURRENT class. This is completed after 4 multiclassing cycles (after
which you would have been your original class at creation, followed by
three subclasses of each of the other classes). In other words, a
character that was created as a warrior will always become a warrior
avatar, after having been a mage, thief and cleric (in any order). Mages
will always become mage avatars (after being warrior, thief and cleric, in
any order), and so on.
5.6 Here's the fun part - carefully choosing the path you take before you
reach avatarhood can enhance your avatar powers tremendously. For example,
if you start off as a warrior, you know you are going to be a warrior
avatar when you end off. So, you would pick subclasses that eventually
enhance you as a warrior avatar. For example, being a monk is a perfect
fit for a warrior - because monks have a barehanded attack skill and have
enhanced combat spells, which complements the warrior's melee skills and
damage dealing ability.
5.7 You will also need to decide what benefits the multiclass will give
you, and, equally important, decide whether the multiclass prevent you
later from multiclassing into a subclass which you particularly want or
need. To take the previous example, the warrior multiclassing to monk can
never take an additional cleric subclass - so if he wanted desperately to
be a shaman, he could never take a monk subclass.
5.8 Multiclassing adds several layers of complexity to the game, and many
players make multiple avatars and experiment with various combinations of
subclasses. Some combinations are excellent for certain dedicated
functions (like player killing), while other combinations are very balanced
and offer a wide range of skills and spells that can be used in many
contexts.
5.9 The very best players in the game have learned to blend their class
combinations, and the way in which they train their skills and attributes,
to yield a result that matches closely to their preferred gaming style.
These players are truly fearsome to behold in action.
5.10 Ok, enough about the game system. We'll turn on to connecting and
getting started in Necromium.
© 1996-2005 Necromium. All Rights Reserved. Legal Restrictions and Terms of Use applied. |
|
|
|
|
|
|
|