HOME
THE GAME
Play Necromium NOW!
Screenshot
Background story
The World Map
About the website
ADMIN
Rules
Current Staff
Founders/Retired Staff
CURRENT INFO
Recent Changes
Player Armory
News Archive
Who's online
Player Data
Quest Department
RESOURCES
Game help files
Zone maps
New player Info
Class guide
OTHER
Contacts
Links



Vote for Our Mud on TMC!

UPTIME: 8 d 5 h 51 m
CURRENT ONLINE: 1 players

RESOURCES > NEW PLAYERS > NEW PLAYERS GUIDE

3. Attributes

3.1 Each character is rated in the following attributes: Strength (STR), Dexterity (DEX), Intelligence (INT), Wisdom (WIS), and Constitution (CON). In general:-

   (a) STR measures weight allowance (both worn and carried) and base damage-dealing capacity.

   (b) DEX adds to the probability of a successful melee attack, and to defending against melee attacks. DEX also measures movement points and the number of items you are permitted to carry.

   (c) INT measures mana allowance (for spells).

   (d) WIS grants resistance to magic.

   (e) CON measures certain other resistances and grants bonus hit points.

3.2 Each class is also associated with a particular attribute, and gains a bonus to that statistic at the expense of a penalty to another attribute. This is referred to as the class heritage. A warrior's class heritage is STR and hence, warriors gain a bonus to STR. This is at the expense of INT. Thieves have DEX heritage at the expense of WIS. Mages have INT heritage at the expense of STR. A cleric's heritage is WIS and clerics have lower DEX.

3.3 It should be noted that the heritage can, in a sense, be overcome by the training system, explained below.



© 1996-2005 Necromium. All Rights Reserved. Legal Restrictions and Terms of Use applied.