  
RESOURCES > CLASS GUIDE > BASE CLASSES > MAGE > SKILLS
  
   
| Level  1: magic missile | (Requires: intelligence) |  
| Level  2: detect invisibility | (Requires: intelligence) |  
| Level  2: detect magic | (Requires: intelligence) |  
| Level  3: chill touch | (Requires: intelligence) |  
| Level  3: infravision | (Requires: intelligence) |  
| Level  4: armor | (Requires: intelligence) |  
| Level  4: invisibility | (Requires: detect invisibility) |  
| Level  5: burning hands | (Requires: intelligence) |  
| Level  6: locate object | (Requires: intelligence) |  
| Level  6: refresh | (Requires: wisdom) |  
| Level  7: shocking grasp | (Requires: intelligence) |  
| Level  8: sleep | (Requires: intelligence) |  
| Level  8: encompassing aura | (Requires: intelligence) |  
| Level  9: blindness | (Requires: intelligence) |  
| Level  9: lightning bolt | (Requires: shocking grasp) |  
| Level 10: control weather | (Requires: intelligence) |  
| Level 10: detect poison | (Requires: wisdom) |  
| Level 11: color spray | (Requires: blindness) |  
| Level 11: identify | (Requires: detect invisibility) |  
| Level 11: dispel magi | (Requires: intelligence) |  
| Level 12: word of recall | (Requires: intelligence) |  
| Level 12: llyods beacon | (Requires: word of recall) |  
| Level 12: whirlwind | (Requires: control weather) |  
| Level 13: mass invisibility | (Requires: invisibility) |  
| Level 13: sense death | (Requires: wisdom) |  
| Level 13: breathe water | (Requires: intelligence) |  
| Level 13: shield room | (Requires: intelligence) |  
| Level 13: protection from fire | (Requires: armor) |  
| Level 14: curse | (Requires: wisdom) |  
| Level 15: fireball | (Requires: burning hands) |  
| Level 15: waterwalk | (Requires: wisdom) |  
| Level 15: frost lance | (Requires: chill touch) |  
| Level 16: teleport | (Requires: word of recall) |  
| Level 16: charm person | (Requires: intelligence) |  
| Level 17: sense life | (Requires: wisdom) |  
| Level 17: flesh armor | (Requires: armor) |  
| Level 18: heat ray | (Requires: fireball) |  
| Level 18: wizards lock | (Requires: intelligence) |  
| Level 19: cloak of flames | (Requires: heat ray) |  
| Level 19: chain lightning | (Requires: lightning bolt) |  
| Level 20: glyph of warning | (Requires: sense life,detect invisibility) |  
| Level 20: knock | (Requires: intelligence) |  
| Level 20: protection from cold | (Requires: armor) |  
| Level 22: dimensional rift | (Requires: teleport) |  
| Level 23: mindshock | (Requires: sleep) |  
| Level 24: ward of destruction | (Requires: fireball,wizards lock,shield room) |  
| Level 25: frost bite | (Requires: frost lance) |  
| Level 26: enchant weapon | (Requires: intelligence) |  
| Level 26: detonate | (Requires: fireball) |  
| Level 28: wizards eye | (Requires: detect magic) |  
 
 
        
        
        
		
    
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