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Flood
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PostPosted: Sun Apr 06, 2008 7:58 pm    Post subject: What to do? Reply with quote

I talked to BoneZ recently and he made it clear that he isn't giving code access to anyone else. He has no time to code, and neither does Jaguar. Jaguar hasn't done any coding in several months, by the way. BoneZ says it is time to throw in the towel and give up on all prospects of code development. That's it. End of story. The only good news is that the game stays open.

So the first thing I want to say to you guys in response to that is I'm sorry we ended up in this position. Had I thought we'd lose our coder midstream I would have gone about some changes differently, or perhaps skipped out on some others. All the good plans in the world are useless if you can't get them implemented. And sometimes good ideas are worse than no ideas when the game is stuck with a partial implementation.

To be blunt: things are bad, and with this latest new from BoneZ things will only get worse. With so few players around they rarely get any real EQ runs going. We get maybe one new player every couple weeks, but they don't stay because we're so visibly screwed. We've even lost a lot of imms and builders. There will be no rebalancing of training, no zone ownership, no oldstat fix, no CP bank. We can stop worrying about the big picture or coming up with lots of big code projects.

So what do we do? Obviously I stay and maintain the place. But how do we make this as enjoyable as possible for you guys? Do you have any requests? Do you want hobs back on necro, for example? Do you want to try another advertising drive as a last ditch attempt for new players? Feel free to think stuff up and let me know. But lets be reasonable.
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Dream
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PostPosted: Sun Apr 06, 2008 8:30 pm    Post subject: Reply with quote

I don't mean to be blunt or rude, but advertising seems pretty much pointless by now. I swept over 5,000 people on MySpace with a necro ad, and we got only a few replies from that, and the few people that did reply got bored quickly. People who are familiar with MUDs already have their own home-mud that they enjoy greatly. Many players have already begun quitting because of the obvious lack of activity ): The only way I could see the fun that so many people have (used to have) being retained is if we were to get a group of people together and start our own MUD where we could code, but SO MUCH work has gone into Necromium so far, it would take a good long time for us to achieve the greatness that Necromium has.
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PostPosted: Sun Apr 06, 2008 8:49 pm    Post subject: Reply with quote

Dream wrote:
The only way I could see the fun that so many people have (used to have) being retained is if we were to get a group of people together and start our own MUD where we could code, but SO MUCH work has gone into Necromium so far, it would take a good long time for us to achieve the greatness that Necromium has.


http://www.yabbers.com/phpbb/viewtopic.php?t=85&mforum=insertname
Is the mud i've been working on, been on-going and ever-changing for like the last 2 years, this is actually the 2nd version i've started from basically scratch. If you guys want to help by all means sign up and start posting ideas/blah blah. I wouldn't be posting this, cause I want necro to live, but if it's going down i'd like for the players to at least stick together on a different mud(whenever I actually finish mine and get it hosted somewhere).

As for Necro itself, there's not much you can do when the "owner" basically throws in the towel, and denies the mud any kind of code development... you can pretty much kiss your ass goodbye in the mud... which is a shame, i've put countless years(not hours or days) into that mud... Sad

-Tigger
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Tijgetje
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PostPosted: Sun Apr 06, 2008 11:01 pm    Post subject: Reply with quote

And he didn't even bother to post about it himself, like he said he would... Such a shame and imo what an *s*h***e. Excuse my language.

It's cool that you either lose interest or the time to manage a game like Necromium. But it isn't cool to just let it all go to waste the way Bonez did. If he had any heart left for this place he would have given it to someone who did see a future for us. Now he is just a selfish nerd who used this game to boost his internet ego.

If only he atleast had the decency to tell us all himself. Now we still haven't heard why he isn't allowing anybody to develop. And most of all I feel sorry for Flood. All his hard work and dedication even when things were looking very grim. If anything I want to thank you Flood for all that you have done.

But like Tigger said, this might be the final chapter of long lasting story. Too bad...
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PostPosted: Sun Apr 06, 2008 11:04 pm    Post subject: Reply with quote

I guess I'll throw my two cents in here. This is me throwing the kitchen sink at this problem of ours.

First off, don't quit so fast guys. Nothing has gone away yet. Flood was looking for ideas so instead of flaunting another mud (I think it was much too early for that) or whining I'll be thinking up some ideas.

We have two problems that people bitch about. One that gets alot of attention. What is there for an avatar to do? What about this. What is there for a newbie to do?

Avatars can: Run EQ/Cp/Run Gold/Quest effectively //// Newbies can: Run very minor gear/Xp //// Both can: Mess around in the casino (which never happens because there isn't enough gold out there.)

Hmmm. Okay. So here's something. What about maybe a tiny gold boost? Just throwing it out there since that sounds like something that would be tweakable by you. Obviously within reason. I see pros and cons to both sides of that though. I'm doing okay with gold. It seems reasonable. I'm not sure how a newbie looks at it now though.

I was talking to someone yesterday about EQ running. He was talking about how EQ running was tedious because A.) You can't get people to run all the good zones. B.) If anyone has been playing for an extended period of time they most likely only need a couple pieces of EQ from a zone, and then if they can manage to get a group together to run said zone the odds of that piece of EQ loading are so low that you probably aren't going to get it. Now this may not have been a problem back in the day when we had more players, but I can kind of see his point.

Ways to potentially solve a problem like that? Maybe up load rates slightly? I'm not sure if it's a good idea or not. On one hand we don't have many players, so if EQ starts loading everyone will have what they need by the end of the year. On the other hand, it might increase interest enough to get people to run Abyss/Etc.

Actually, scrap that. That's probably not the cause for inactivity. Maybe a small piece, but I'm not sure that upping load rates is the best fix. Supply and demand is a funny thing. Pleasing avatars while keeping them interested in the long haul is kind of tough.

All in all, that should be enough ranting for now. I'll sleep on it and maybe come back with an idea or two more. This at least gives people something to chew on. Maybe collectively we can come up with ideas.

Oh... How about this also. Reboots by request if there are large amounts of people on and it isn't interfering with anyone elses EQ running? Power to the people tends to make them happier.
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Tijgetje
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PostPosted: Mon Apr 07, 2008 12:48 am    Post subject: Reply with quote

Durpe wrote:
I guess I'll throw my two cents in here. This is me throwing the kitchen sink at this problem of ours.

First off, don't quit so fast guys. Nothing has gone away yet. Flood was looking for ideas so instead of flaunting another mud (I think it was much too early for that) or whining I'll be thinking up some ideas.

I don't think people will quit like that, but no development means a deathblow to most games like a mud.

Quote:
We have two problems that people bitch about. One that gets alot of attention. What is there for an avatar to do? What about this. What is there for a newbie to do?

Avatars can: Run EQ/Cp/Run Gold/Quest effectively //// Newbies can: Run very minor gear/Xp //// Both can: Mess around in the casino (which never happens because there isn't enough gold out there.)

Non avatars shouldnt be doing much else but exp their characters, run gold and do minor eqruns on Necro cont. I don't see a flaw in that really, unless we were to have professions and such like WoW, but that isnt gonna happen.

Quote:
Hmmm. Okay. So here's something. What about maybe a tiny gold boost? Just throwing it out there since that sounds like something that would be tweakable by you. Obviously within reason. I see pros and cons to both sides of that though. I'm doing okay with gold. It seems reasonable. I'm not sure how a newbie looks at it now though.

I don't know about this, but what would you do with money? I have plenty atm but there is never anything up for sale worth a cent. There is no economy or market.

Quote:
I was talking to someone yesterday about EQ running. He was talking about how EQ running was tedious because A.) You can't get people to run all the good zones. B.) If anyone has been playing for an extended period of time they most likely only need a couple pieces of EQ from a zone, and then if they can manage to get a group together to run said zone the odds of that piece of EQ loading are so low that you probably aren't going to get it. Now this may not have been a problem back in the day when we had more players, but I can kind of see his point.

Ways to potentially solve a problem like that? Maybe up load rates slightly? I'm not sure if it's a good idea or not. On one hand we don't have many players, so if EQ starts loading everyone will have what they need by the end of the year. On the other hand, it might increase interest enough to get people to run Abyss/Etc.

This is very simple actually and doable within our limited resources. If you really want to solve the eq problems, we need a more solid grand scheme on eq.

From an avatar perspective:
-Much less !tweak items. There should be like 1 or 2 'best' items aimed at a different setup for each alignment. These items are rare as hell.
-A lot more tweakable items. These items will almost always load (close to 100%). And have the potential to be equal or slightly better then the !tweak item.

What does this result in? Many different setups. More people hunting tweaks because they actually have a reasonable chance to see an item tweak. Best example? Choker/gauntlets in Citadel - Beastmaster. After the loads were lowered we have hardly ever seen the damn things load. Considering they are 1dr/1def/1bs norm, which means you need hell of a tweak to get something out of it... gosh nobody cares what a surprise! I'll just run !tweak blood stains in Asgard and be happy with it.

Another example, tavs... On body.. mantel.. never loads.. Surt Torso.. rarely loads.. Do tavs have reasonable alternatives for an Abyss Patch?

I could go on, but I think that if we were to continue this game we could deffinately do a lot better eqwise. Last night I went with Adrian on a chilling Xanhador run, I finally got myself a 52mana skirt which made me enjoy the entire evening of mudding. Does this kind of items unbalance the game? NO. Does this mean i'll be soon done tweak hunting? HELL NO. But it gave me so much satisfaction...

Quote:
Actually, scrap that. That's probably not the cause for inactivity. Maybe a small piece, but I'm not sure that upping load rates is the best fix. Supply and demand is a funny thing. Pleasing avatars while keeping them interested in the long haul is kind of tough.

All in all, that should be enough ranting for now. I'll sleep on it and maybe come back with an idea or two more. This at least gives people something to chew on. Maybe collectively we can come up with ideas.

Oh... How about this also. Reboots by request if there are large amounts of people on and it isn't interfering with anyone elses EQ running? Power to the people tends to make them happier.

I like the reboot idea. Perhaps make it cost an amount of money...
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PostPosted: Mon Apr 07, 2008 1:39 am    Post subject: Reply with quote

Quote:
I don't think people will quit like that, but no development means a deathblow to most games like a mud.


I was mostly just irked by Tiggers pimping of his own mud, but I have seen some people act quickly and irrationally on the "Oh my god, Necro is doomed" side of things. People can just sit tight for a few days while we brainstorm. There are literally tons of good ideas out there that don't involve coding and while I'll admit that not being able to code hampers us alot, maybe it'll light a fire underneath us. Desperation and all.

Quote:
Non avatars shouldnt be doing much else but exp their characters, run gold and do minor eqruns on Necro cont. I don't see a flaw in that really, unless we were to have professions and such like WoW, but that isnt gonna happen.


In my opinion it's one thing to say, "Oh hey, newbie. Keep grinding that xp for until your eyes fall out with your laughably inferior EQ" but that doesn't really help us to keep them interested. It took me 2 years to get Durpe avvied. Maybe not, but at least it felt that way. Why I stuck around? Good question. I don't know. I liked design of the game. I played with some real life friends. But things are alot different now than when I started playing. I didn't know there was such a thing as WoW back then. That's a big hurdle to get past. I believe that's a big reason as to why we're at this point in Necro.

Quote:
I don't know about this, but what would you do with money? I have plenty atm but there is never anything up for sale worth a cent. There is no economy or market.


I have in the neighborhood of 1.5 mil on all my chars put together. That's not enough to buy good EQ, but then again I don't run EQ often. We're all aware that Necro's economy is in the toilet right now though. Even if I did run something worth selling there's only a handful of people with the gold to buy it and even then they probably already own it. No need to buy another unless they get a really good deal, in which case they buy to use for awhile then probably sell at a later date for a better price if they can (a big if).

It's enough to play dcards, but no one steps foot into the casino because no one wants to risk it. If all the EQ is on certain chars and all the gold is on those same chars it's because they earned it. At the same time it might be hurting the game a little to have such a restrictive economy. Or maybe I'm just in the minority here.
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PostPosted: Mon Apr 07, 2008 2:34 am    Post subject: Reply with quote

Durpe wrote:

It's enough to play dcards, but no one steps foot into the casino because no one wants to risk it.


Don't play dcards with this man! He'll leave you poor and miserable. =P
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PostPosted: Mon Apr 07, 2008 3:06 am    Post subject: Reply with quote

You probably can't change how eq runs repop, but you could make them easier! Almost every run should be doable with a group of 2-3, because it's so difficult to get a group of larger than that. Get rid of !class rooms in eq runs; at least those that are only there to force you to use a big group. Get rid of death load so we don't have to spend an hour killing something with our underpowered, too-small group, unless we already know there's gonna be some reward for it.

I think the Astronomical Society is a good example of a zone that is a good difficulty level: a group of three can breeze through it, mostly, and it can be soloed if you're willing to put a few hours into it. The eq at the end is okay and can tweak to be really good. See also Xanhador, the Fortress of; and others at around that level of difficulty.

Get rid of silver globes, or make them 33able. They are way out of proportion with platinum orbs when you consider that there are basically zero newbies online at any one time. And make 'em repop more than once every few days, if you can.

Let us multiplay! It'll look marginally better on who, and it gives us some new challenges (like eq runs with fewer people).

--

I actually like ships. The world just feels bigger when you can't get to Yaaltin quickly, even if it is sort of inconvenient.

The economy is never gonna be great, and minor tweaks are not gonna help. I guess I'm one of the rich few, but, seriously, if you had twenty million gold to spend, what would you buy? Thief maxtweaks that don't exist, maybe a couple of restring tokens. I don't need or want anything else and I doubt the other people with gold do either. That's supply and demand: either an item is a ridiculous tweak and the person who has it is not giving it up, or it has no value whatsoever.
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PostPosted: Mon Apr 07, 2008 3:11 am    Post subject: Reply with quote

It seems a lot of people took my post the wrong way. I am in no way trying to advertise my mud, considering it is not finished or even running atm. What I tried to do was give the players of Necro an option in the semi-far future of somewhere else to mud with their Necro buddies, so that those friendships you guys forged are not lost if/when Necro dies, and I for one wish it never does. But it's comments like this that will kill a mud:

Quote:
I talked to BoneZ recently and he made it clear that he isn't giving code access to anyone else.


Rather than watch as the community dwindles to nothing, I offered somewhere for them to go. I'd sooner see the community in a new environment than completely dead. I for one will continue to build/script for Necro, regardless of the muds state and the fact i'm building my own mud. That is how much I appreciate Necro and I hope it never dies.

-Tigger
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PostPosted: Mon Apr 07, 2008 5:31 am    Post subject: Reply with quote

Ada wrote:
You probably can't change how eq runs repop, but you could make them easier! Almost every run should be doable with a group of 2-3, because it's so difficult to get a group of larger than that. Get rid of !class rooms in eq runs; at least those that are only there to force you to use a big group. Get rid of death load so we don't have to spend an hour killing something with our underpowered, too-small group, unless we already know there's gonna be some reward for it.

Getting rid of deathload changes nothing. It merely means you know what loads once you get to a paticular mob inside the run, which usually is one of the last ones (Abyss, Cit, Di, Virut). Unless you mean Golden Dragon but thats a special mob. Also making every run doable with 2-3... you can have your point of view, but I totally disagree on it. Most runs are doable with 5-6 within reasonable amounts of time. If we can't pull that off, then why bother at all. I think dload is one of the better changes we have had the past 2 years and is finished. Would be a shame to lose this.

Quote:
I think the Astronomical Society is a good example of a zone that is a good difficulty level: a group of three can breeze through it, mostly, and it can be soloed if you're willing to put a few hours into it. The eq at the end is okay and can tweak to be really good. See also Xanhador, the Fortress of; and others at around that level of difficulty.

Yes these are good examples of rather limited group runs. They don't hold the absolute best of eq but have some nice possibilities. Imo the balance between these type of zones and the big ones is spot on atm.

Quote:
Get rid of silver globes, or make them 33able. They are way out of proportion with platinum orbs when you consider that there are basically zero newbies online at any one time. And make 'em repop more than once every few days, if you can.

Yeah! More orbage for everybody!

Quote:
Let us multiplay! It'll look marginally better on who, and it gives us some new challenges (like eq runs with fewer people).

--

I actually like ships. The world just feels bigger when you can't get to Yaaltin quickly, even if it is sort of inconvenient.

no comment

Quote:
The economy is never gonna be great, and minor tweaks are not gonna help. I guess I'm one of the rich few, but, seriously, if you had twenty million gold to spend, what would you buy? Thief maxtweaks that don't exist, maybe a couple of restring tokens. I don't need or want anything else and I doubt the other people with gold do either. That's supply and demand: either an item is a ridiculous tweak and the person who has it is not giving it up, or it has no value whatsoever.

If you introduce more tweakable eq and make them load a lot more, you will very quickly gain a lot more items trading hands, because they arent so freakingly damn rare.
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PostPosted: Mon Apr 07, 2008 6:38 am    Post subject: Reply with quote

Tijgetje wrote:
Most runs are doable with 5-6 within reasonable amounts of time. If we can't pull that off, then why bother at all.

We can't pull that off half the time-- often there aren't enough players to get a group of six together for a "hard" eq run. And this is not going to get better, so making runs a little easier is an alternate way of making them possible.

I'm not saying we should dumb everything down to Xan levels, just that some of the "5-6 person" areas ought to be more like "4-5 person" areas. For an example, here's roughly what I'd do with Asgard: Cut down on the Valkyries and Durin guards, and make them easier to kill so you don't have to disint them. Make Tyr's sheriffs a little weaker. Increase the repop time to maybe an hour. Scatter a few more regen rooms around. Minor things, you know?

The reason I suggested getting rid of death-load was related to this. If you take six people into Asgard it's no great problem to kill Odin and discover that he has nothing. But if you have to three-man the zone because there are only three players not AFK, it is going to take a huge amount of effort to kill him, and it would be more fun if you could skip it, let the portals rot and just start dicing.

Quote:
If you introduce more tweakable eq and make them load a lot more, you will very quickly gain a lot more items trading hands, because they arent so freakingly damn rare.

You also have to make them runnable! But not too easy, because if, say, the baby hydra was 100% load then you wouldn't trade for a good cascade because you could just go get your own easily. On the other hand, upping load percentages in the Abyss won't do much, because it still won't get run more than once or twice a month, if you're lucky. It's a difficult balance that has to take the small player base into account.
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PostPosted: Mon Apr 07, 2008 8:24 am    Post subject: Reply with quote

Ada wrote:
I'm not saying we should dumb everything down to Xan levels, just that some of the "5-6 person" areas ought to be more like "4-5 person" areas. For an example, here's roughly what I'd do with Asgard: Cut down on the Valkyries and Durin guards, and make them easier to kill so you don't have to disint them. Make Tyr's sheriffs a little weaker. Increase the repop time to maybe an hour. Scatter a few more regen rooms around. Minor things, you know?

But those minor things will ruin the entire zone. The one regen room and the way valks/durin guards block are half of the zones design. Besides Asgard is easily doable with 4 allready imo. But I get your general idea.
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PostPosted: Mon Apr 07, 2008 9:20 am    Post subject: Reply with quote

I see what you're saying with zones. I recall months ago Flak was pretty strongly in favor of tweaking runs so that smaller groups could do them. Of course at that time we had coding going on, and I figured we'd get more players (which we did for a while) and so the idea was unnecessary. Maybe some runs, or parts of some runs, can be tweaked. Then again, I've solo'd Asgard up to Tyr but it just took many hours.. I've also run the whole thing with just three people. So it is doable! But yeah it takes forever. So I'll take a look.. it's a tough balance between giving you guys something to do (run a zone) and ruining a zone.

As for multiplaying.. one of the imms suggested the same thing upon hearing this news. On one hand, it would allow people to CP/EQ when we have like 10 people online and all but 1 is AFK. On the other hand, it kind of undermines everything necro has stood for in the past and also creates a lot of problems. One problem that comes to mind is PK and especially CPK. I wouldn't be too crazy about someone logging 20 maxavs to trap someone, and it would be nearly impossible to keep track of who is on who at what time. Another problem is that it is kind of lame to log in, see 100 characters online, and they're all AFK maxavs. Then we'd look even more old and busted than we really are, wouldn't we? I don't know. You guys tell me.

Gold... That's a tough one. The reason gold is so scarce now compared to years ago is that rarity is supposed to create value. Back when everyone had 1, 2, 10, 20+ million coins the gold itself had no value. Nobody wanted to sell any tweaks or rare items because the effort needed to get the item was more than the effort it would take for you to get like 100mil coins. You could just walk into NPK (or non-PK even) and pull out nice amounts of gold, so why would anyone want to work their asses off for rare gear and trade it for plentiful gold? So that is why we are where we are with the rarity of gold. The problem with today's economy is that people with items still believe that gold has no value relative to their EQ, so they want to sell things for 5-10mil when almost nobody even has that money. You have to work your ass off to get lots of money, just like you have to work to get EQ, so theoretically they should be offering EQ at lower prices that people can afford. Of course we have other problems, like the fact that people with money also have EQ so they don't need to buy anything anyway. So will making gold more available actually fix anything? Would you be happy with a larger number in your bank on score, even though the your future 10mil gold is worth less than the 1mil you have now? If so, then I can consider it.

I can't control how many orbs load, or where, or anything like that. I can, however, change globes to be no longer !33. I honestly didn't agree with the original change to make orbs so rare, but I do understand why it was done. Everyone had orbs all the time, and it almost made it pointless to cast sanc on yourself. The WOM at the time decided exp was way too easy with everyone having orbs, and clerics were less desirable. And having avatars go after all those orbs did make it harder for true newbies to get them. But at this point we have no newbies, we won't really be getting many. There is also no real reason to make exp and such a pain in the ass for you all. If having orbs will encourage you all to go out and do stuff, then there we go.
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Joined: 28 Sep 2000

PostPosted: Mon Apr 07, 2008 9:38 am    Post subject: Reply with quote

A few things I missed.. No, Dream, I don't think you're being rude. I agree with you on the advertising. I recently stopped funding our ads, such as the banner on topmudsites. The ad worked a little, at first, and then got ignored by everyone who regularly visits the site. We're up against muds that are well funded, have active development, etc, and our advertising can't compete especially in our current state. Plus we have to deal with things like newer console gaming systems and WoW, which means a lot of potential new mudders won't even give muds a chance because they play those other games instead. And in the face of all that, dedicated mudders aren't going to leave their muds to come start over in our stalled game. Would you leave necro, let alone leave necro to start over in some game that is in our state? Probably not. Our ads did not and will not work.

As for Tigger's posts, in years past he'd have been smacked pretty hard for even posting a link to his mud no matter what his intention was. We don't want people advertising other muds here still, but that's not what he's doing. Tigger is saying that if Necro goes so far down the tubes that nobody is even here, then maybe you want to keep in touch with your friends over there. A lot of people kind of grew up in necro. I started playing when I was like 15. So we meet a lot of people, and maybe you want to do more than just chat with them. Maybe you want to group up and go kill someone, but your necro friends live too far away or you fear police action for really killing someone. So naturally you kill things in a video game. If Necro is so far gone that you can't do it here, then he's saying you can do it there. I obviously prefer for everyone to stay in necro, but then again I also would prefer code development and new players. The important thing is that we all have fun. So if you find yourself not having fun, and we really can't make things fun for you here due to our limitations, then I'm not going to try and hide info or trick you into staying here and being unhappy when you could be somewhere else having fun with your friends.
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